Development Log
Technical posts about the vange-rs rendering engine.
Voxel Tracing
Nov 8, 2022 — Accelerating ray-terrain intersection with a voxel octree.
WGSL
Aug 25, 2021 — Porting shaders to WGSL and removing the C dependency.
Bar Painting
Aug 29, 2020 — A "true" 3D rendering method for the Vangers terrain.
Hybrid Shadows
Aug 4, 2020 — Shadow mapping for the voxel terrain engine.
GPU Collisions
Dec 19, 2019 — Moving the collision model to the GPU.
Collision Model
Dec 17, 2019 — How Vangers handles vehicle-terrain collisions.
Data Formats
Dec 12, 2019 — Reverse-engineering the original Vangers data files.